RESOURCES · v1.1·PLACEHOLDER CATALOG · CONTENT FORTHCOMING

Where the methodology lives.

Research papers, whitepapers, concept docs, case studies, and collaborations from the team building Read the Room. The catalog is small today. Most items are placeholders. It grows as papers are written, talks recorded, and early-access cohorts produce case studies.

MOCK CATALOG · ILLUSTRATIVE
Resource cards below are placeholders showing the catalog shape. Each one is replaced with a real paper / essay / case-study / talk as it's produced. Status chips (`DRAFT`, `COMING`, `PLACEHOLDER`) tell you which is which.
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FEATURED · WORKING PAPER
WHITEPAPERSDRAFT

The Goal-Bounded Simulation Engine: A Framework for AI-Driven Tabletop Exercises

Most tabletop exercise tools fail because they're either rigidly scripted (no real dynamism) or chat-style and unbounded (no defended outcome). The goal-bounded engine sits between: an AI engine that adapts scenarios in response to team decisions while staying on the arc of the scenario's stated objective. This paper frames the design space, the operator's interface, and the analytics surface.

FOUNDER · FORTHCOMING COLLABORATOR
Working paper · v0.3
2026
WORKING DRAFT · v0.3
§1 · Why goal-bounded?
§2 · The three AI engines
§3 · Operator interface
§4 · Analytics surface
§5 · Open questions
24 PAGES · 18 CITATIONS · CITE-READY
CATALOG · 6 ITEMS
CONCEPT DOCSPLACEHOLDER

Why Branching Trees Fail at Live Simulations

A short essay on why the node-graph / branching-tree paradigm, common in legacy scenario-builder tools, doesn't survive contact with live multi-team simulation. And what replaces it.

FOUNDER
2026Read more
RESEARCH PAPERSDRAFT

Measuring Decision Quality in Multi-Stakeholder Crisis Simulations

A methodology for evaluating decision quality during tabletop exercises, drawing on prior work in computational social science and decision theory. Proposes a framework for live decision-tracing that supports both formative training and summative assessment.

FOUNDER · TBD COLLABORATOR
Preprint · venue TBD
2026Read more
CONCEPT DOCSPLACEHOLDER

Role Sheets vs. Persona Cards: A Designer's Note

Two ways to give an actor identity in a simulation: a static persona card (description of who they are) versus a live role sheet (goal, constraints, posture, audit trail). A designer's note on which to use when.

FOUNDER
2026Read more
CASE STUDIESCOMING

Outbreak Tabletop in 90 Minutes: An Early-Access Cohort Run

A facilitator's write-up of a 90-minute outbreak-response tabletop run with 6 participants, 4 humans + 2 AI bot roles. Walks through scenario setup, mid-run AI Inject Advisor suggestions, and post-run decision-ledger analysis.

ANONYMIZED COHORT A · 6 PARTICIPANTS
2026Read more
COLLABORATIONSCOMING

Joint Research with [University TBD]: Skill Assessment via Tabletop

An academic-industry collaboration to validate whether tabletop simulations with structured decision-tracing can reliably surface decision-making skills that traditional assessments miss.

FOUNDER + ACADEMIC COLLABORATOR (TBA)
Collaboration · scope agreed
2026–2027Read more
PRESS & TALKSCOMING

Founder Talk: Building AI-Driven Simulations for High-Stakes Teams

A 25-minute talk: why simulations matter, what the AI engines actually do, and the open methodology behind the platform.

FOUNDER
Conference · venue TBD
2026Read more
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PLACEHOLDER FORM · WIRES UP WHEN CONTENT LANDS