The Goal-Bounded Simulation Engine: A Framework for AI-Driven Tabletop Exercises
Most tabletop exercise tools fail because they're either rigidly scripted (no real dynamism) or chat-style and unbounded (no defended outcome). The goal-bounded engine sits between: an AI engine that adapts scenarios in response to team decisions while staying on the arc of the scenario's stated objective. This paper frames the design space, the operator's interface, and the analytics surface.