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SIMULATIONS LIBRARY/DEFENSE & WARGAMING

Taiwan Strait: The Seventy-Two Hour Standoff

A collision near a lonely atoll. A blockade nobody is willing to call a blockade. Four capitals with seventy-two hours and no clean way out. Nobody wants the war. That is exactly how these begin.

DISCIPLINE
Defense & Wargaming
TEAMS
4
ROUNDS
3
RUNTIME
~2 hrs
PLAYERS
Up to 16
MODALITY
In-person or remote
DIFFICULTY
Intro
01 / THE SITUATION
PREVIEW
Request access
02 / WHAT PLAYERS PRACTICE
01Make decisions under uncertainty and time pressure while an adversary watches every move
02Signal resolve and intent clearly enough to deter, without triggering the war nobody wants
03Read the other side's moves for the difference between a probe, a bluff, and a real commitment
04Treat domestic pressure, allied credibility, and economic shock as one connected problem, not three separate ones
03 / THE ROLES · 4 TEAMS
Taiwan (Presidential Office)

The government of a front-line democracy whose vessel was just seized and whose outlying atoll is now ringed, forced to answer a calibrated provocation without handing the other side the war it may be hoping for.

People's Republic of China (Central Military Commission)

The leadership of the region's largest military, testing how far it can push at once: Taiwan's nerve, Washington's resolve, and Tokyo's willingness to be drawn in.

Japan (National Security Council) AI-PLAYED

The pivotal ally: a front-line state whose bases, airspace, and nearby islands would shape any wider fight, and whose level of involvement is the crisis's great variable. Played live by AI, its caution shifts with every move you make.

United States (Indo-Pacific Command)

Taiwan's most important backer and a global superpower: committed by law to help Taiwan defend itself, deliberately vague about how far it would go, and wary of being pulled into a war it did not choose.

04 / OPERATIONAL BRIEFING
GATED PREVIEW
FULL SCENARIO · GATED PREVIEW

Unlock the complete scenario

Full role sheets, the escalating-inject timeline, the facilitator playbook, and the scoring rubric unlock the moment you request access.

  • Full role sheets for all four governments, including each side's private objectives
  • The complete move-and-counter-move structure across all three rounds
  • Confidential briefings per team, where each side knows things the others do not
  • Facilitator adjudication guide: how to rule on moves, signals, and escalation
  • After-action review framework for scoring resolve, restraint, and outcome
EARLY ACCESS · FACILITATOR ACCOUNTS BY REQUEST